HUB2 from my mod in Youtube:
=== MOD v.1 is FINISHED !!! ===
Today is 2012-05-10 and I will remember this day, because I finished my first mod of Quake 4 !
I called this mod: Pacific QUAKE 4 mod v.1
Why like this ? Because Stroggos planet is so beautiful and pacific.
If You want - enjoy !
=== LEVEL 31: CORE2 ===
This is the final level.
I will not tell no more. You can go there yourself.
I solved one big problem: No_Weapon=1 not works in these levels: CONVOY1, NETWORK2 and CORE1. I decided to solve this problem globaly. Turn off: 1) effects of weapons; 2) sound of weapons; 3) damage. In this case the No_Weapon does not matter.
How I solved the problem Nr 1.
I erased files in: pak001/effects/weapons/blaster
Of course and directory "blaster" too.
I erased these files in: pak001/gfx/effects/weapons/
I erased this file in: pak001/def/weapons/
I erased files in: pak008/models/weapons/blaster
When You type in console the command: "ui_showgun 1", the gun will not appear. It's good. I partialy solved the problem Nr 2.
I changed with null.ogg files in: pak010/sound/weapons/blaster
Just copied and renamed null.ogg to these files. All ogg is silence.
I get that is important file in: pak015/def/weapons/blaster.def
I changed a little the file blaster.def in pak015/def/weapons/. The damage is turned off. I updated the pak015 and You can download.
=== LEVEL 30: CORE1 ===
I did changes in this level.
I will say briefly - here we can see a Stroggos TV ! But not in the beginning.
Remember this place ?
I erased this lift:
You think how to go down ? My answer - jump down !
There is interesting place. Makron appeared on TV ! It's very very impressive for me.
=== LEVEL 29: NETWORK2 ===
The remake of level 29 is done !
Watch this video:
I changed the loading screen to this one:
In original version those door not opened and player must to go to next room from tunnel with pipes. I changed this:
The remake of level 29 is in progress. I changed the player start place to:
"origin" "-288 -840 5664"
While i remake this level, I suggest to listen African music. Music of Angola, Nigeria, Ghana, Benin
There is some music of African countries. It's my new interest in Angola's music - especially the style Kuduro.
African music is cool !
I added some links to Afrikan music to Links section.
=== LEVEL 28: NETWORK1 ===
It was easy to change this level. With Ayo we proceeded to level 28:
Environment is very nice:
I changed the broken screen to good screen:
=== LEVEL 27: PROCESS1 SECOND ===
I went at this level and decided that do not need change at this level. Because when I remaked LEVEL 25: PROCESS1 FIRST I also remaked and LEVEL 27: PROCESS1 SECOND. But I doubt about actions of Anlekanekelo. He is so emotional. He should be quieter. But there is as is. But so far, I does not change anything.
The train station:
At the end I met Ayo in the train:
=== LEVEL 26: PROCESS2 ===
After long time I remaked level 26. It's very interesting level about sky floors. It's similar to level 22.
There has been many complicated lifts. But finally I reached the algorithm.
With the big joy I will share my template, how to remake lift functionality. Here the example of lift with changed triggers:
When I did this template, I understand how to take the triggers. In this level I changed a functionality to four lift. All these lift waited a soldier called Sledge. I already don't remember the events in original version of game. In my mods these lifts don't waiting, they works, when I press the button. Interesting, that the final lift I remaked without any troubles. This template helps me so much.
Lift No.2 works fine:
As ever I added more light everywhere:
In this place have been fire and screen at the right side was broken. I changed:
And here a screen was broken. I changed to good one:
So many fire has been here. And broken ceiling. I repaired:
So nice and calm room:
Older posts about:
LEVEL 25: PROCESS1 FIRST
LEVEL 24: TRAM1B
LEVEL 23: TRAM1
LEVEL 22: STORAGE1_SECOND
LEVEL 21: STORAGE2
LEVEL 20: STORAGE1_FIRST
LEVEL 18: WASTE
LEVEL 17: PUTRA
LEVEL 16: RECOMP
LEVEL 15: DISPERSAL
LEVEL 14: WALKER
LEVEL 13: MEDLABS
LEVEL 12: HUB2
LEVEL 11: HUB1
LEVEL 10: CONVOY2B
LEVEL 09: CONVOY2
LEVEL 08: BUILDING_B
LEVEL 07: CONVOY1
LEVEL 05: MCC_LANDING
LEVEL 04: HANGAR2
LEVEL 03: HANGAR1
LEVEL 02: AIRDEFENSE2
LEVEL 01: AIRDEFENSE1