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2012-06-25 19:00

HUB2 from my mod in Youtube:

http://www.youtube.com/watch?v=ygXbge6Udb4



=== MOD v.1 is FINISHED !!! ===

2012-05-10 18:53

Today is 2012-05-10 and I will remember this day, because I finished my first mod of Quake 4 !
I called this mod: Pacific QUAKE 4 mod v.1

Why like this ? Because Stroggos planet is so beautiful and pacific.
If You want - enjoy !


=== LEVEL 31: CORE2 ===

2012-06-01 22:00
This is the final level.
I will not tell no more. You can go there yourself.


2012-05-03

I solved one big problem: No_Weapon=1 not works in these levels: CONVOY1, NETWORK2 and CORE1. I decided to solve this problem globaly. Turn off: 1) effects of weapons; 2) sound of weapons; 3) damage. In this case the No_Weapon does not matter.
How I solved the problem Nr 1.

I erased files in: pak001/effects/weapons/blaster
Of course and directory "blaster" too.

I erased these files in: pak001/gfx/effects/weapons/
blaster_fly.dds
blaster_fly.tga
blaster_fly_red.dds
blaster_fly_red.tga
blaster_fly2.dds
blaster_fly2.tga
blaster_impact3.dds
blaster_impact3.tga

I erased this file in: pak001/def/weapons/
blaster.def

I erased files in: pak008/models/weapons/blaster
When You type in console the command: "ui_showgun 1", the gun will not appear. It's good. I partialy solved the problem Nr 2.
I changed with null.ogg files in: pak010/sound/weapons/blaster
Just copied and renamed null.ogg to these files. All ogg is silence.

I get that is important file in: pak015/def/weapons/blaster.def

I changed a little the file blaster.def in pak015/def/weapons/. The damage is turned off. I updated the pak015 and You can download.


=== LEVEL 30: CORE1 ===

2012-05-01 23:36
I did changes in this level.
I will say briefly - here we can see a Stroggos TV ! But not in the beginning.

Remember this place ?


I erased this lift:


You think how to go down ? My answer - jump down !


There is interesting place. Makron appeared on TV ! It's very very impressive for me.


=== LEVEL 29: NETWORK2 ===

2012-04-22 22:10
The remake of level 29 is done !
Watch this video:


I changed the loading screen to this one:


In original version those door not opened and player must to go to next room from tunnel with pipes. I changed this:




2012-04-21
The remake of level 29 is in progress. I changed the player start place to:
"origin" "-288 -840 5664"

While i remake this level, I suggest to listen African music. Music of Angola, Nigeria, Ghana, Benin

There is some music of African countries. It's my new interest in Angola's music - especially the style Kuduro.

African music is cool !

I added some links to Afrikan music to Links section.

=== LEVEL 28: NETWORK1 ===

2012-04-20
It was easy to change this level. With Ayo we proceeded to level 28:



Environment is very nice:



I changed the broken screen to good screen:



=== LEVEL 27: PROCESS1 SECOND ===

2012-04-16
I went at this level and decided that do not need change at this level. Because when I remaked LEVEL 25: PROCESS1 FIRST I also remaked and LEVEL 27: PROCESS1 SECOND. But I doubt about actions of Anlekanekelo. He is so emotional. He should be quieter. But there is as is. But so far, I does not change anything.

Anlekanekelo flying:


The train station:


At the end I met Ayo in the train:


=== LEVEL 26: PROCESS2 ===

2012-04-15
After long time I remaked level 26. It's very interesting level about sky floors. It's similar to level 22.

There has been many complicated lifts. But finally I reached the algorithm.
With the big joy I will share my template, how to remake lift functionality. Here the example of lift with changed triggers:






When I did this template, I understand how to take the triggers. In this level I changed a functionality to four lift. All these lift waited a soldier called Sledge. I already don't remember the events in original version of game. In my mods these lifts don't waiting, they works, when I press the button. Interesting, that the final lift I remaked without any troubles. This template helps me so much.

Lift No.2 works fine:


As ever I added more light everywhere:






In this place have been fire and screen at the right side was broken. I changed:


And here a screen was broken. I changed to good one:


So many fire has been here. And broken ceiling. I repaired:


So nice and calm room:




Older posts about:

LEVEL 25: PROCESS1 FIRST
LEVEL 24: TRAM1B
LEVEL 23: TRAM1
LEVEL 22: STORAGE1_SECOND
LEVEL 21: STORAGE2
LEVEL 20: STORAGE1_FIRST
LEVEL 18: WASTE
LEVEL 17: PUTRA
LEVEL 16: RECOMP
LEVEL 15: DISPERSAL
LEVEL 14: WALKER
LEVEL 13: MEDLABS
LEVEL 12: HUB2
LEVEL 11: HUB1
LEVEL 10: CONVOY2B
LEVEL 09: CONVOY2
LEVEL 08: BUILDING_B
LEVEL 07: CONVOY1
LEVEL 05: MCC_LANDING
LEVEL 04: HANGAR2
LEVEL 03: HANGAR1
LEVEL 02: AIRDEFENSE2
LEVEL 01: AIRDEFENSE1







Thanks:

ID Software
Activision
Raven software
1C